Real-time Hair Breakdowns_By Jansen Turk

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Real-time Hair Breakdowns_By Jansen Turk

Current WIP of the hair for Frankie! All of the hair was created using XGen, rendered using Arnold, then placed using Maya. Finally everything was rendered over in Marmoset Toolbag 3. I had a lot of fun learning this! Big thanks to GameArtInstitute and Adam Skutt for the great course, I highly recommend!

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