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Celtic Warrior - Realtime Character

Eduardo Fiore

3D Character Artist
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Software Used

Real-time character study based on Jian Li concept. Sculpt in ZBrush, retopo in Maya, bake in Marmoset, and textures in Substance Painter. I've decided to use this guy to study more about Unreal's strand-based workflow for hair. Groom created with XGen. Rendered in Unreal Engine.

  • character
  • 3dart
  • realtime

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