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Infinite Cyberpunk

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Lambert

Maya scene

Mudbox before and after

Render elements

Infinite Cyberpunk

Johan Vikstrom

Senior 3D artist
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”Infinite Cyberpunk”. Inspired by all the cool cyberpunk art posted lately, I though I would give it a go myself. Used a very old scan I found sitting on the harddrive, last time I opened it was 2010. Original mesh is 9 million polygons, now he is close to 40 million. Followed the texturingxyz tutorials and projected a displacement map from another scan on top of this mesh to get more details. Had a lot of fun lighting this with the classic cyberpunk colored lights, tried to sneak in some Blade Runner vibes in the grade, but I ended up leaning towards a bit more neutral colors and more contrast. Rendered in Maya with V-ray, Yeti for hair, Mudbox for sculpting and some texture work, compositing in Nuke.

  • digitalhuman
  • cyberpunk2077
  • cyberpunk
  • cyberpunkart
  • cyberpunkfanart
  • 3dlighting
  • scifi
  • photorealism
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