super simple basemesh from Zbrush. This is mostly used as a manneqin for Marvelous designer.
Rigging the basemesh in Blender, adding in the modeled bits and setting the zero-to-pose animation f
Building her outfit in Marvelous designer
Dry fit of all the assets so far
sculpting the blouse. Had to re-do the sim because the chest detail was off
Sculpting the face. Had to re-do this as well because she was looking way too baby-ish
final sculpt with poly paint, ready for render
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