Zbrush tutorial_Witcher of the Cat school _ Real time _ By William Paré-Jobin

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Zbrush tutorial_Witcher of the Cat school _ Real time


Zbrush tutorial_Witcher of the Cat school _ Real time

Scroll down for the Tutorial/Breakdown! Real time character rendered in marmoset toolbag 3. Hair cards placed by hand in blender (using curve tool) and everything also sculpted by hand in ZBrush. The goal was to create the most convincing character in real time. The complete body is 58k. triangles and optimised for video games.
The original design was made by John Koo: concept from Gaia project hunter costume, johnkoo. See it here: https://www.artstation.com/artwork/6266x I changed the concept a little bit to make the character fits a little bit more in the witcher’s univers.
Thanks a lot to all my friends for the feedback (You know who you are  And (again!) a special thanks to Christopher Cao for helping me to push the character as much as I could: this project would not have been the same without your help man

Tutorial by William Paré-Jobin

https://www.artstation.com/artwork/geRqx


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