Pisciasa (3d model) – Base mesh _ By Dzung Phung Dinh

Spread the love
  • 2
    Shares

Pisciasa (3d model) – Base mesh _ By Dzung Phung Dinh

This is deformation & articular joint test of my base mesh for Pisciasa. Did several quick test using default Voxel skinning at 128 res, no manual weight painting just yet. I move back & forth several time to find the best optimal combination of topology flow and articular joints position to maximize linear-blending skinning results.
The colored lines of the model are just aid my process of specify the topology of the model, red line indicate the most important loop, Orange is less important but a should-have if tris-count allowed, Black line is the middle lines to separated model in half or quarter that will help with the UV seam later.
Better result will be able to achieve by the further use of weight paint fixing and corrective blendshapes .

Download link is given below

More download >>>



Download link — https://goo.gl/SSXFbL


 

Submit your videos-
Whoever want to submit videos whether they are CGARTIST,STUDIO,SCHOOL,INSTITUTE,COLLEGE, to publish there work in our youtube channel and website It can be anything like your demoreel,shortfilm,vfxbreakup,making etc. Please submit here in our forum link is below.

Forum link–http://forum.cg3dankfun.com/

****************************************************

Website is full of contents just because of your help and support.All permissions are taken.

If have any issue regarding publish or anything please let us know and  mail us on below email id.

Please mail us — info@cg3dankfun.com

–**Checkout our website to know more—http://www.cg3dankfun.com/

Forum– http://forum.cg3dankfun.com
Follow us on—-
Facebook page–https://www.facebook.com/cg3dankfun/

instagram–https://www.instagram.com/cg3dankfun/
Twitter–https://twitter.com/cg3dankfun

 

Comments

comments